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These are the fundamentals of other MOBAs, but in Unite, they’re almost everything.
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Instead, Unite is all about the moment-to-moment action, the teamwork, and the skill shots. Until you reach the highest levels of play, there’s no reason to concern yourself with timing, resource allocation, cooldown management, last hits, or any other skill that is essential to normal MOBAs. Pokemon Unite, on the other hand, confidently carves its own path as a brand new kind of MOBA - not just a simplified one, but one with completely different hooks and goals.īy stripping out nearly every conventional MOBA mechanic, Pokemon Unite allows players to focus exclusively on the action. Making “League of Legends, but easier” wasn’t ever going to be enough for MOBA players when League is ultimately a more satisfying experience for those that are willing to commit to it. Perhaps Heroes of the Storm (and other abandoned MOBAs) didn’t fail because they were too simplified, but because they didn’t go far enough. By trying to simplify the genre, HotS failed to capture a sustainable audience of MOBA fans.īut Pokemon Unite has given me reason to reassess that narrative. The game’s esports league was shut down in December 2018, Blizzard moved most of the development team onto other projects, and there hasn’t been a new character in nearly eight months. It’s certainly a more accessible game, but it ultimately failed to compete with LoL and Dota 2. Blizzard’s Heroes of the Storm features shorter matches, team-wide leveling, and an easy-to-digest talent tree rather than a gear shop for character building. Related: Pretty Weird That Pokemon Unite Has Nobody From Gen 2, Right? This isn’t just a baby version of League of Legends, Pokemon Unite’s gameplay is fully-formed and designed to serve a different kind of audience. It feels like a stripped down version of LoL in some ways, but changes and minimization also feel purposeful and driven by a new approach to the MOBA genre. Each Pokemon only has two abilities and one ultimate, and your choices when leveling are extremely limited. There are some similarities to the roles, but there are also huge differences too.
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Instead of attacking towers and bases, teams compete to collect points and score goals on each other. There’s no creeps, no consumables, and no gear to buy. It’s shocking how many MOBA conventions Pokemon Unite has thrown away. Unite is a MOBA for people that don’t like MOBAs, and I think there’s a good chance it’s going to stick around.
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It has a significantly lower skill floor than other MOBAs, yet for those who make the commitment, it clearly has plenty of depth too. Pokemon Unite’s genius is in its simplicity. Not because of the strength of Pokemon - though that certainly doesn’t hurt - but rather because it isn’t trying to compete with the League and Dota. After spending the weekend with Pokemon Unite, however, it seems like it has a legitimate chance to succeed where so many others have failed. Plenty of MOBAs have tried to compete with LoL and Dota 2, but not a single one of them has managed to carve out a space in the genre for very long. Unlike a lot of other genres, it seems like most people either play MOBAs a lot, or not at all. LoL, Dota 2, and Smite are high-skill games that require years of practice and near-constant attention to shifts in meta in order to excel at them. If you wanted to learn League of Legends, for example, you’d need to understand how 156 champions work, learn what 175 items do and how they combine, figure out the purpose and playstyle of five completely different roles, and accept that someone’s going to harass you during every match you play. Is there a more impenetrable genre than MOBAs? There are MMOs with longer histories and more arcane systems, like EVE Online or Final Fantasy 14, but the potent mix of difficult gameplay, complicated builds, and a toxic community makes MOBAs uniquely inaccessible.