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Valve's well-known reputation of abandoning a franchise once it has a second installment (With exception of TF2 and CS:GO): WHAT! What the fuck!
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When they took down Hatred yet kept games like Air Control on their website: I don't like where this is going. When Valve lets Indie Developers drop trou and shit all over the store with games like Bad Rats and the infamous War-Z complete with horrid ban-happy moderators for said games: Please Gabe you don't understand. Steams God-Awful refund policy: NO,NO,NO,NAH,NAH,NOPE. I personally think it is a terrible idea and call on Koch Media & Deep Silver Volition to have some backbone and not allow people to charge for mods. How do you deal with the situation where two people make a similar mod? How can you prove one is not based on the other when one user starts charging for it?Įdit: it seems that it is a decision for the game publisher & developer if their store enables paid mods or not.
#PAID MODS ON STEAM MOD#
I don't make my mod tools for other people to commercially exploit. It commercialises an activity that most people (like me) consider a labour of love.The steam license agreements are not a catch-all on this - EU consumer protection legislation will override them the moment a customer from the UK or Germany, or France, or any other EU country buys anything. It gives modders a lot of unclear legal obligations.Personally, I'm very against it for a variety of reasons: Steam Workshop now allows for paid mods on the Skyrim store.